![]() Some items have sockets, too, in which you can place embers and other small items to infer additional effects. Items are colour-coded according to their rarity, just as you’d expect, and you can also enchant your favourite items to make them even more useful. And of course, there are mountains of loot for you to collect. Its four available character classes are quite interesting, for example, even though they still fit into your typical archetypes. I mean, I still wish you could distribute skill points from the beginning, but I don’t miss having having to buy stacks of scrolls and potions just to get by.īeing essentially Diablo II but with 3D graphics of a cartoony nature, there is still a lot to like about Torchlight II. I’ve come to love many of the changes implemented in Diablo III over time though. ![]() ![]() Torchlight II plays just how I’d expect Diablo III to play if Blizzard hadn’t shaken up the formula a little. And so are town portal scrolls, identification scrolls, and potions that you can buy and exploit. The manual skill point distribution that was ditched for Diablo III? It’s here. In many ways, Torchlight II is the sequel to Diablo II that I wanted. And a less than stellar port job doesn’t help, either. Now, however, it’s starting to feel a bit old. I’ve been playing it on Xbox One, and honestly, when it was released seven years ago, it would have blown me away. Previously only available on PC, Torchlight II is now available on pretty much everything. Despite loving loot-filled action RPGs such as Diablo, I’ve never played Torchlight II.
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